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  2. Aimlabs - Wikipedia

    en.wikipedia.org/wiki/Aimlabs

    Aimlabs, then called Aim Lab, was available in Steam early access starting February 7, 2018. A mobile versions of the game was released for iOS and Android on July 14, 2022, and the game was officially released on Windows on June 16, 2023, rebranding itself as Aimlabs. [2]

  3. List of Five Nights at Freddy's media - Wikipedia

    en.wikipedia.org/wiki/List_of_Five_Nights_at...

    Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up to July 2015, setting a Guinness World Record for "most video game sequels released in a year".

  4. Five Nights at Freddy's: Help Wanted - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Five Nights at Freddy's: Help Wanted [a] is a 2019 virtual reality (VR) survival horror game developed by Steel Wool Studios and Scott Cawthon.It is an anthology of minigames based on the Five Nights at Freddy's franchise; the player must complete tasks without being attacked and killed by homicidal animatronic characters.

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  6. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    2004 (free release) Windows: Darkstar engine Proprietary license Futuristic team based combat, released for free to promote Tribes: Vengeance. Multiplayer only. The DinoHunters: Kuma Games: 2006-04-24 Windows: Source engine: Proprietary license Also a machinima series. Single/Multiplayer. Tremulous: Dark Legion Development 2006-03-31 2009-12-04 ...

  7. Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's

    Five Nights at Freddy's 2 received "mixed or average" reviews according to Metacritic, assigning the Windows version a score of 62 out of 100. [146] Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding ...

  8. Five Nights at Freddy's (video game) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Critics debated Five Nights at Freddy's approach to horror. TouchArcade said that Five Nights at Freddy's challenged the player by forcing them to yield to their own paranoia, causing them to lose if they gave in to their fear. [5] Nintendo Life contended that the atmosphere and lack of defensive tools created a compelling feel of dread. [11]

  9. Scott Cawthon - Wikipedia

    en.wikipedia.org/wiki/Scott_Cawthon

    A devout Christian, Cawthon began his career in game development making self-funded Christian adventure games.Cawthon's first professional game was called Iffermoon.He attended the Art Institute of Houston in 1996, where he learned how to create computer graphics, but taught himself to develop games using the engine Clickteam Fusion.

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