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Patterns of Conflict was a presentation by Colonel John Boyd outlining his theories on modern combat and how the key to success was to upset the enemy's "observation-orientation-decision-action time cycle or loop", or OODA loop.
A decision cycle or decision loop [1] is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize various methods of making decisions, going upstream to the need, downstream to the outcomes, and cycling around to connect the outcomes to the needs.
The OODA loop (observe, orient, decide, act) is a decision-making model developed by United States Air Force Colonel John Boyd. He applied the concept to the combat operations process, often at the operational level during military campaigns. It is often applied to understand commercial operations and learning processes.
The decision analysis (DA) cycle is the top-level procedure for carrying out a decision analysis. Decision analysis (DA) is the discipline comprising the philosophy, methodology, and professional practice necessary to address important decisions in a formal manner. The traditional decision analysis cycle consists of four phases: basis development
The CIPP framework was developed as a means of linking evaluation with program decision-making.It aims to provide an analytic and rational basis for program decision-making, based on a cycle of planning, structuring, implementing and reviewing and revising decisions, each examined through a different aspect of evaluation –context, input, process and product evaluation.
In decision analysis, a decision tree and the closely related influence diagram are used as a visual and analytical decision support tool, where the expected values (or expected utility) of competing alternatives are calculated. A decision tree consists of three types of nodes: [2] Decision nodes – typically represented by squares
The Military Decision Making Process [1] (MDMP [2] [3]) is a United States Army seven-step [4] process for military decision-making in both tactical and garrison environments. [1] It is indelibly linked to Troop Leading Procedures and Operations orders .
A phase-gate process (also referred to as a waterfall process) is a project management technique in which an initiative or project (e.g., new product development, software development, process improvement, business change) is divided into distinct stages or phases, separated by decision points (known as gates).
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