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In the C++ Standard Library, several algorithms use unqualified calls to swap from within the std namespace. As a result, the generic std::swap function is used if nothing else is found, but if these algorithms are used with a third-party class, Foo, found in another namespace that also contains swap(Foo&, Foo&), that overload of swap will be used.
The C standard library is declared as a collection of header files. The C++ standard library is similar, but the declarations may be provided by the compiler without reading an actual file. C standard header files are named with a .h file name extension, as in #include <stdio.h>. Typically, custom C header files have the same extension.
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
In the C++ programming language, special member functions [1] are functions which the compiler will automatically generate if they are used, but not declared explicitly by the programmer. The automatically generated special member functions are: Default constructor if no other constructor is explicitly declared.
When investigating the possibility of removing friend name injection from the C++ programming language, Barton and Nackman's idiom was found to be the only reasonable use of that language rule. Eventually, the rules for argument-dependent lookup were adjusted [ 2 ] to replace friend name injection by a less drastic mechanism, described above ...
In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]
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The C++ standard consists of two parts: the core language and the standard library. C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream ...