enow.com Web Search

  1. Ads

    related to: what is considered high jitter speed for gaming router and network extender

Search results

  1. Results from the WOW.Com Content Network
  2. Packet delay variation - Wikipedia

    en.wikipedia.org/wiki/Packet_delay_variation

    Instantaneous packet delay variation is the difference between successive packets—here RFC 3393 does specify the selection criteria—and this is usually what is loosely termed "jitter", although jitter is also sometimes the term used for the variance of the packet delay. As an example, say packets are transmitted every 20 ms.

  3. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can become practically unusable for many interactive applications like voice over IP (VoIP), audio streaming, online ...

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Network performance - Wikipedia

    en.wikipedia.org/wiki/Network_performance

    The speed of light imposes a minimum propagation time on all electromagnetic signals. It is not possible to reduce the latency below = / where s is the distance and c m is the speed of light in the medium (roughly 200,000 km/s for most fiber or electrical media, depending on their velocity factor).

  6. Jitter - Wikipedia

    en.wikipedia.org/wiki/Jitter

    Jitter buffers or de-jitter buffers are buffers used to counter jitter introduced by queuing in packet-switched networks to ensure continuous playout of an audio or video media stream transmitted over the network. [16] The maximum jitter that can be countered by a de-jitter buffer is equal to the buffering delay introduced before starting the ...

  7. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. [1] [2]: 5 It is typically measured in multiples or fractions of a second. Delay may ...

  8. Traffic classification - Wikipedia

    en.wikipedia.org/wiki/Traffic_classification

    P2P protocols can and are often designed so that the resulting packets are harder to identify (to avoid detection by traffic classifiers), and with enough robustness that they do not depend on specific QoS properties in the network (in-order packet delivery, jitter, etc. - typically this is achieved through increased buffering and reliable ...

  9. Ethernet extender - Wikipedia

    en.wikipedia.org/wiki/Ethernet_extender

    An Ethernet extender (also network extender or LAN extender) is any device used to extend an Ethernet or network segment beyond its inherent distance limitation which is approximately 100 metres (330 ft) for most common forms of twisted pair Ethernet. These devices employ a variety of transmission technologies and physical media (wireless ...

  1. Ads

    related to: what is considered high jitter speed for gaming router and network extender