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Waterworks! is a card-based strategy video game developed by Mateusz Sokalszczuk (also known by his online name scriptwelder) in co-operation with the University of Gdańsk and funded by the Polish Ministry of Science and Higher Education, which focuses on managing the water systems of the Polish city of Grudziądz during the Middle Ages.
The team members took a design approach that Ueda likened to jazz improvisation. After deciding the game should take place in a field, the Squiter item was implemented to make water flowers and the field setting became a park. Kikuchi was tasked with making all items require the DS touchpen functionality.
Drawn to Life is an action-adventure platform video game for the Nintendo DS developed by 5th Cell and published by THQ in 2007. [3] It was later published by Agatsuma Entertainment in Japan in 2008 under the name Drawn to Life: God's Marionette (ドローン トゥ ライフ 〜神様のマリオネット〜, Dorōn tu Raifu: 〜Kami-sama no Marionetto〜), and in Korea under the title ...
Arctic Tale (video game) Arkanoid DS; Army Men: Soldiers of Misfortune; Art Academy (video game) Arthur and the Invisibles (video game) ASH: Archaic Sealed Heat; Asphalt: Urban GT; Asphalt: Urban GT 2; Assassin's Creed II: Discovery; Assassin's Creed: Altaïr's Chronicles; Asterix at the Olympic Games (video game) Astro Boy: The Video Game ...
The game opens with Sumio Mondo, a "searcher" who makes a living looking for people's lost things, arriving on the Micronesian resort island of Lospass and taking a room at the "Flower, Sun, and Rain" hotel; his task is to locate and defuse a bomb planted on a plane which is soon to leave the island's only airport.
C.O.P. The Recruit is a 2009 open world action-adventure video game developed by Velez & Dubail and published by Ubisoft for the Nintendo DS. The game was announced at E3 2009 at the Nintendo conference. [1] The game was originally developed as an entry in the Driver series, called Driver: The Recruit, but was retooled into a standalone IP. [2]
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Before the game begins, the player is asked to draw an image depicting this mysterious scene, introducing them to the game's core drawing mechanics. Following this is an animation sequence wherein one of the characters from the previous game, Heather, recovers from a nightmare. She is shown to possess a red-colored jewel pendant.