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  2. Strategyproofness - Wikipedia

    en.wikipedia.org/wiki/Strategyproofness

    When the players have private information (e.g. their type or their value to some item), and the strategy space of each player consists of the possible information values (e.g. possible types or values), a truthful mechanism is a game in which revealing the true information is a weakly-dominant strategy for each player.

  3. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders". [4] In all of these examples the proof reveals nothing about the actual ...

  4. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  5. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  6. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  7. Minimum effort game - Wikipedia

    en.wikipedia.org/wiki/Minimum_Effort_Game

    In Game theory, the minimum effort game or weakest link game is a game in which each person decides how much effort to put in and is rewarded based on the least amount of effort anyone puts in. [1] It is assumed that the reward per unit of effort is greater than the cost per unit effort, otherwise there would be no reason to put in effort.

  8. Fundamental theorem of poker - Wikipedia

    en.wikipedia.org/wiki/Fundamental_theorem_of_poker

    This type of situation occurs mostly in games with multi-way pots, when a player has a strong hand, but several opponents are chasing with draws or other weaker hands. Also, a good example is a player with a deep stack making a play that favors a short-stacked opponent because he can extract more expected value from the other deep-stacked ...

  9. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.