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COMCTL32.DLL implements a wide variety of standard Windows controls, such as File Open, Save, and Save As dialogs, progress bars, and list views. It calls functions from both USER32.DLL and GDI32.DLL to create and manage the windows for these UI elements, place various graphic elements within them, and collect user input.
For example, kernel32.dll, the primary dynamic library for Windows's base functions such as file creation and memory management, is linked via kernel32.lib. The usual way to tell an import library from a proper static library is by size: the import library is much smaller as it only contains symbols referring to the actual DLL, to be processed ...
Despite the file extension of exe, such a file is accessed as a DLL. Win32 is in the 32-bit versions of Windows (NT, 95, and later). The functions are implemented in system DLL files including kernel32.dll, user32.dll, and gdi32.dll. Win32 was introduced with Windows NT.
The Windows 9x kernel is a 32-bit kernel with virtual memory. Drivers are provided by .VXD files or, since Windows 98, the newer WDM drivers can be used. [2] However, the MS-DOS kernel stays resident in memory. Windows will use the old MS-DOS 16-bit drivers if they are installed, except on Windows Me. In Windows Me, DOS is still running, but ...
Microsoft Windows library files#KERNEL32.DLL To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to embedded anchors on a page, use {{ R to anchor }} instead .
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>
On Windows, the Sleep() function takes a single parameter of the number of milliseconds to sleep. The Sleep() function is included in kernel32.dll. [1]The Sleep() function has a resolution no higher than the current timer resolution, typically 16ms but at minimum 1ms, adjustable via the timeBeginPeriod() family of "media timer" APIs.
These normally have reliable and non-conflicting addresses. So the copied DLL can use any kernel32.dll calls, f.e. to load another DLL with full advantages of a locally loaded DLL, i.e. having all relative library-dependencies. The path to that DLL is copied to the foreign address space and given as a void-parameter to the thread-function.