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  2. Defensive design - Wikipedia

    en.wikipedia.org/wiki/Defensive_design

    Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse impossible, or to minimize the negative consequences.

  3. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Defensive programming is a form of defensive design intended to develop programs that are capable of detecting potential security abnormalities and make predetermined responses. [1] It ensures the continuing function of a piece of software under unforeseen circumstances.

  4. Defensive computing - Wikipedia

    en.wikipedia.org/wiki/Defensive_computing

    Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.

  5. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...

  6. Defense strategy (computing) - Wikipedia

    en.wikipedia.org/wiki/Defense_strategy_(computing)

    In computing, defense strategy is a concept and practice used by computer designers, users, and IT personnel to reduce computer security risks. [1] Common strategies

  7. Idiot-proof - Wikipedia

    en.wikipedia.org/wiki/Idiot-proof

    In modern English usage, the informal term idiot-proof or foolproof describes designs that cannot be misused either inherently, or by use of defensive design principles. The implication is that the design is usable even by someone of low intelligence who would not use it properly. The term "foolproof" originates in 1902. [1]

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  9. Error-tolerant design - Wikipedia

    en.wikipedia.org/wiki/Error-tolerant_design

    An error-tolerant design (or human-error-tolerant design [1]) is one that does not unduly penalize user or human errors. It is the human equivalent of fault tolerant design that allows equipment to continue functioning in the presence of hardware faults, such as a "limp-in" mode for an automobile electronics unit that would be employed if ...