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  2. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. List of art media - Wikipedia

    en.wikipedia.org/wiki/List_of_art_media

    Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. [1] For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble.

  5. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  6. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Supported textures Constant colors; Bitmaps (normal and HDRI) Procedurals (Perlin noise, marble, wood, windy, checker, wireframe, normal ramp, Fresnel ramp) Any weighted or multiplicative combination of the above; Supported features Bump mapping; Normal mapping; Clip mapping; Bevel mapping (an innovative KT feature) Edge outlining; Depth of ...

  7. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  8. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  9. Faux painting - Wikipedia

    en.wikipedia.org/wiki/Faux_painting

    Marbleizing or faux marbling is used to make walls and furniture look like real marble. This can be done using either plaster or glaze techniques. Fresco is a simple technique, uses mixtures of tint and joint compound to add mottled color and subtle texture to plain walls,

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