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  2. Sieve of Sundaram - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Sundaram

    Sieve of Sundaram: algorithm steps for primes below 202 (unoptimized). The sieve starts with a list of the integers from 1 to n.From this list, all numbers of the form i + j + 2ij are removed, where i and j are positive integers such that 1 ≤ i ≤ j and i + j + 2ij ≤ n.

  3. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    The sieve of Eratosthenes can be expressed in pseudocode, as follows: [8] [9] algorithm Sieve of Eratosthenes is input: an integer n > 1. output: all prime numbers from 2 through n. let A be an array of Boolean values, indexed by integers 2 to n, initially all set to true.

  4. Byte Sieve - Wikipedia

    en.wikipedia.org/wiki/Byte_Sieve

    In spite of Gilbreath's concern in the original article, by this time the code had become almost universal for testing, and one of the articles remarked that "The Sieve of Eratosthenes is a mandatory benchmark". [13] It was included in the Byte UNIX Benchmark Suite introduced in August 1984. [16]

  5. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  6. Sieve theory - Wikipedia

    en.wikipedia.org/wiki/Sieve_theory

    The term sieve was first used by the Norwegian mathematician Viggo Brun in 1915. [1] However Brun's work was inspired by the works of the French mathematician Jean Merlin who died in the World War I and only two of his manuscripts survived.

  7. Legendre sieve - Wikipedia

    en.wikipedia.org/wiki/Legendre_sieve

    In this example the fact that the Legendre identity is derived from the Sieve of Eratosthenes is clear: the first term is the number of integers below X, the second term removes the multiples of all primes, the third term adds back the multiples of two primes (which were miscounted by being "crossed out twice") but also adds back the multiples ...

  8. Sieve of Pritchard - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Pritchard

    A prime number is a natural number that has no natural number divisors other than the number 1 and itself.. To find all the prime numbers less than or equal to a given integer N, a sieve algorithm examines a set of candidates in the range 2, 3, …, N, and eliminates those that are not prime, leaving the primes at the end.

  9. Talk:Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Talk:Sieve_of_Eratosthenes

    algorithm Sieve of Eratosthenes is input: an integer n > 1. output : all prime numbers from 2 through n . let A be an array of Boolean values, indexed by integer s 1 to n / 2, initially all set to true .