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  2. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    Still life patterns are common in Life without Death: if there is no dead cell with three live neighbors, a pattern will remain unchanging for all future time steps. . However, because a cell, once alive, remains alive, the set of live cells grows monotonically throughout the evolution of a pattern, and there can be no oscillators (patterns that cycle through a repeating sequence of shapes ...

  3. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    The presence of a digit d in the x string means that a live cell with d live neighbors survives into the next generation of the pattern, and the presence of d in the y string means that a dead cell with d live neighbors becomes alive in the next generation. For instance, in this notation, Conway's Game of Life is denoted 23/3. [2] [3]

  4. Cell to Singularity - Wikipedia

    en.wikipedia.org/wiki/Cell_to_Singularity

    Cell to Singularity began development in 2017, inspired by Computer Lunch co-founder Andrew Garrahan’s love of nature documentaries. [2] Wanting to create a game about science and history, Garrahan saw the emergent popularity of the incremental game genre as a good fit for the more relaxed pace of a documentary.

  5. I Am Alive - Wikipedia

    en.wikipedia.org/wiki/I_Am_Alive

    I Am Alive is a 2012 action-adventure survival game set in a post-apocalyptic world. Developed by Ubisoft Shanghai and published by Ubisoft, it was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Windows (via Steam and UPlay) in September.

  6. Presentable Liberty - Wikipedia

    en.wikipedia.org/wiki/Presentable_Liberty

    Presentable Liberty is minimalistic in gameplay and scope, taking place almost entirely in a small jail cell. The player is able to move around their cell and read letters sent through their cell door, which arrive at set times in each in-game day, with no way for the player to make them arrive more quickly, and no way to respond.

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  8. Nine Sols - Wikipedia

    en.wikipedia.org/wiki/Nine_Sols

    Nine Sols is a 2024 action-platform game developed and published by Red Candle Games.The game is set in an Asian fantasy-inspired futuristic world which Red Candle Games describes as "taopunk", a combination of Taoism and cyberpunk, stating that “we had a clear goal of combining Taoism with cyberpunk, melding sci-fi elements with Eastern mythology."

  9. Zero Punctuation - Wikipedia

    en.wikipedia.org/wiki/Zero_Punctuation

    Zero Punctuation is a series of video game reviews created by English comedy writer and video game journalist Ben "Yahtzee" Croshaw. From its inception in 2007, episodes were published weekly by internet magazine The Escapist. Episodes typically range from five to six minutes in length.