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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/.../Identifier_(computer_languages)

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Dart imposes the syntactic rule that non-local identifiers beginning with an underscore (_) are treated as private (since the language does not have explicit keywords for public or private access). Additionally, source file names do not follow Java's "one public class per source file, name must match" rule, instead using snake_case for filenames.

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  5. Reserved word - Wikipedia

    en.wikipedia.org/wiki/Reserved_word

    C and C++ are notable in this respect: C99 reserves identifiers that start with two underscores or an underscore followed by an uppercase letter, and further reserves identifiers that start with a single underscore (in the ordinary and tag spaces) for use in file scope; [1] with C++03 further reserves identifiers that contain a double ...

  6. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    It is a commonly used naming convention in computing, for example for variable and subroutine names, and for filenames. One study has found that readers can recognize snake case values more quickly than camel case. However, "subjects were trained mainly in the underscore style", so the possibility of bias cannot be eliminated. [1]

  7. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  8. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    The Python programming language includes extensive support for creating and manipulating symbol tables. [5] Properties that can be queried include whether a given symbol is a free variable or a bound variable , whether it is block scope or global scope , whether it is imported, and what namespace it belongs to.

  9. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...