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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

  3. Del in cylindrical and spherical coordinates - Wikipedia

    en.wikipedia.org/wiki/Del_in_cylindrical_and...

    This article uses the standard notation ISO 80000-2, which supersedes ISO 31-11, for spherical coordinates (other sources may reverse the definitions of θ and φ): . The polar angle is denoted by [,]: it is the angle between the z-axis and the radial vector connecting the origin to the point in question.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation

  5. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotations define important classes of symmetry: rotational symmetry is an invariance with respect to a particular rotation. The circular symmetry is an invariance with respect to all rotation about the fixed axis. As was stated above, Euclidean rotations are applied to rigid body dynamics.

  6. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  7. Spherical trigonometry - Wikipedia

    en.wikipedia.org/wiki/Spherical_trigonometry

    Construct the great circle from A that is normal to the side BC at the point D. Use Napier's rules to solve the triangle ABD: use c and B to find the sides AD and BD and the angle ∠BAD. Then use Napier's rules to solve the triangle ACD: that is use AD and b to find the side DC and the angles C and ∠DAC. The angle A and side a follow by ...

  8. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    Once the radius is fixed, the three coordinates (r, θ, φ), known as a 3-tuple, provide a coordinate system on a sphere, typically called the spherical polar coordinates. The plane passing through the origin and perpendicular to the polar axis (where the polar angle is a right angle ) is called the reference plane (sometimes fundamental plane ).

  9. Point groups in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Point_groups_in_two_dimensions

    The symmetry group of a square belongs to the family of dihedral groups, D n (abstract group type Dih n), including as many reflections as rotations. The infinite rotational symmetry of the circle implies reflection symmetry as well, but formally the circle group S 1 is distinct from Dih(S 1) because the latter explicitly includes the reflections.