Search results
Results from the WOW.Com Content Network
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
Other DevPaks include libraries for more advanced function use. Users of Dev-C++ can download additional libraries, or packages of code that increase the scope and functionality of Dev-C++, such as graphics, compression, animation, sound support and many more. Users can create DevPaks and host them for free on the site.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.
Acorn C/C++ is a set of C/C++ programming tools for use under the RISC OS operating system. The tools use the Norcroft compiler suite and were authored by Codemist and Acorn Computers . [ 2 ] The tools provide some facilities offered by a fully integrated development environment .
The compiler, also known in earlier versions as IDO (IRIS Development Option), was released in many versions, many of which are coupled to the OS version. The last version was 7.4.4m, designed for 6.5.19 or later. The compiler is designed to support parallel POSIX programming in C/C++, Fortran 77/90, and Ada. The Workshop GUI IDE is used for ...
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
in C, GTK Scene Graph Kit (GSK) in C++ or optionally in Qt's own markup language QML: Qt Quick, provides a scenegraph Archived 2013-10-29 at the Wayback Machine associated with the Qt project; in C++, OpenSceneGraph, a 3D graphics API using OpenGL; in C++, the OGRE engine, based on a scene graph, supports multiple scene managers