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The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer , the IBM PCjr .
An interpreter might well use the same lexical analyzer and parser as the compiler and then interpret the resulting abstract syntax tree. Example data type definitions for the latter, and a toy interpreter for syntax trees obtained from C expressions are shown in the box.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
By comparison, non-interactive programs operate without user intervention; examples of these include compilers and batch processing applications that are pre-programmed to run independently. Interactive computing focuses on real-time interaction ("dialog") between the computer and the operator, and the technologies that enable them. [1]
In 2013, CERN switched to the Cling C++ interpreter, so CINT is now distributed standalone by the author. [3] [4] CINT is an interpreted version of C/C++, much in the way BeanShell is an interpreted version of Java. In addition to being a language interpreter, it offers certain Bash-like shell features such as history and tab-completion.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.
MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...
in C, GTK Scene Graph Kit (GSK) in C++ or optionally in Qt's own markup language QML: Qt Quick, provides a scenegraph Archived 2013-10-29 at the Wayback Machine associated with the Qt project; in C++, OpenSceneGraph, a 3D graphics API using OpenGL; in C++, the OGRE engine, based on a scene graph, supports multiple scene managers