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MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC
Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
A god game is an artificial life game [1] that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in Spore), and places them in charge of a game setting containing autonomous characters to guard and influence.
In August, the game's release date was postponed to the first quarter of 2002. [6] On September 11, 2001, Infogrames announced that the game would be titled Test Drive Underground, with a planned release in March 2002 for the PlayStation 2. [7] However, the title soon reverted to its original name, and the planned release was missed again.
According to data from social media analytics company RelishMix, the film's Super Bowl trailer (dubbed "The Big Game Trailer") clocked 94.1 million views across social media in the 24-hour period following the game; it was the third most viewed trailer that aired at the event, behind Guardians of the Galaxy Vol. 3 (134.1 million views) and The ...
The game won the award for "Racing Game of 2000" in Readers' Choice, but was a runner-up in Editors' Choice at IGN ' s Best of 2000 Awards. [27] It was also nominated for the "Best Driving Game for PC" award at The Electric Playground ' s Blister Awards 2000, which went to Need for Speed: Porsche Unleashed .
Essential to the method is "the idea that children have an innate sense of God", [7] but "only lack the language to express their spirituality"; [7] Godly Play aims to address this lack, by providing the language, without interfering with the child's natural instincts. The curriculum is taught in a classroom, which is specially prepared.