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  2. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  4. Secure Shell - Wikipedia

    en.wikipedia.org/wiki/Secure_Shell

    In January 2006, well after version 2.1 was established, RFC 4253 specified that an SSH server supporting 2.0 as well as prior versions should identify its protocol version as 1.99. [26] This version number does not reflect a historical software revision, but a method to identify backward compatibility .

  5. Web-based SSH - Wikipedia

    en.wikipedia.org/wiki/Web-based_SSH

    Web-based SSH is the provision of Secure Shell (SSH) access through a web browser. SSH is a secure network protocol that is commonly used to remotely control servers, network devices, and other devices. With web-based SSH, users can access and manage these devices using a standard web browser, without the need to install any additional software.

  6. User error - Wikipedia

    en.wikipedia.org/wiki/User_error

    Phrases used by the tech savvy to mean that a problem is caused entirely by the fault of the user include PEBKAC [8] (an acronym for "problem exists between keyboard and chair"), PEBCAK [9] (an alternative, but similar, acronym for "problem exists between chair and keyboard"), POBCAK (a US government/military acronym for "problem occurs between ...

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Modern video game development platforms such as Unity, Unreal Engine and Godot increasingly include node-based editors that can create shaders without the need for actual code; the user is instead presented with a directed graph of connected nodes that allow users to direct various textures, maps, and mathematical functions into output values ...

  8. SSH File Transfer Protocol - Wikipedia

    en.wikipedia.org/wiki/SSH_File_Transfer_Protocol

    It is possible, however, to run it over SSH-1 (and some implementations support this) or other data streams. Running an SFTP server over SSH-1 is not platform-independent as SSH-1 does not support the concept of subsystems. An SFTP client willing to connect to an SSH-1 server needs to know the path to the SFTP server binary on the server side.

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.