Search results
Results from the WOW.Com Content Network
However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when it was released on the PC. [65] GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had ...
[57] [58] Half-Life 2: Lost Coast is also technically included with the PC version of The Orange Box, as it was offered as a free download to all owners of Half-Life 2. And as of 2024 is listed as a part of the Orange Box after Lost Coast and Half-Life 2 Episodes One, and Two were integrated into Half-Life 2 as a part of its 20th anniversary ...
Half-Life 2: Valve: This game does not play on PAL-60 televisions with composite cabling. This does not affect PAL-50 televisions. Screen corruption in attract mode will occur after the console has been idle for a long period of time. [5] [15] Halo: Combat Evolved: Microsoft Game Studios XO [19] Halo 2: Microsoft Game Studios
Half-Life 2 was the first game to use Valve's Steam content delivery system, ... Xbox 360 and PlayStation 3 on October 10, 2007, as part of the compilation The Orange ...
Half-Life 2: Episode Two is a ... the Xbox 360, PlayStation 3, and PC versions would be identical in functionality and performance. [12] An audio commentary is also ...
Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3] [4] Alongside Half-Life ' s launch, Valve released development tools to enable the player community to create content and mods. [5] The company then proceeded to hire the creators of popular mods such as Counter-Strike. [1]
PlayStation 2: Xbox: Counter-Strike: Source: Microsoft Windows: November 16, 2004: Valve / Turtle Rock Studios: Sierra [citation needed] Fight Club: PlayStation 2: November 16, 2004: Genuine Games / Visual Sciences: Vivendi Universal Games (NA) Sierra (PAL) [55] Xbox: Half-Life 2: Microsoft Windows: November 16, 2004: Valve: Sierra [56]
Porting Half-Life to console platforms (each with new game content) followed, building the company's experience in console game-making, in addition to enhancing and building upon the successful Counter-Strike branch of the Half-Life franchise. Prior to Half-Life 2, they had developed or helped develop every Half-Life expansion game or port ...