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  2. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.

  3. Kirby: Right Back at Ya! - Wikipedia

    en.wikipedia.org/wiki/Kirby:_Right_Back_at_Ya!

    After the anime ended, some of its character and copy ability-related traits were later used in the games. The anime used 3DCG rendering for characters such as Kirby, King Dedede and Escargoon, which was created in Softimage 3D and handled by A-UN Entertainment, with employees from Overlord Inc. moving to A-UN to help with production. By ...

  4. Canvas: Sepia-iro no Motif - Wikipedia

    en.wikipedia.org/wiki/Canvas:_Sepia-iro_no_Motif

    The release came bundled with an illustrated postcard. A fully-animated remake of the game with 3D graphics, titled 3D Canvas: 3D&VR Edition, was released as a downloadable game by F&C on October 15, 2021. [3] The remake implements a virtual reality (VR) system, which is compatible with the Oculus Rift S, Oculus Quest, and Quest 2.

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    2.5D Animation: A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect. [147] During the 1970s, the term "2.5D" started to gain recognition. [148] But its background comes from anime and manga during the 1920s where theatrical stage productions were popular. [149]

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.

  7. Karas (anime) - Wikipedia

    en.wikipedia.org/wiki/Karas_(anime)

    The 2D-3D hybrid approach in Karas was due to budget and aesthetic concerns. The 2D approach allowed greater artistic details and creativity, and the 3D approach could save resources. [30] Sato, however, disapproved the common notion of using the 3D approach for economic concern. He pushed the team to enhance image quality with detailed CG.

  8. Vinland Saga (TV series) - Wikipedia

    en.wikipedia.org/wiki/Vinland_Saga_(TV_series)

    He found the artwork of the manga very detailed which was difficult to animate, and noted that designer Takahiko Abiru was put through some challenges to replicate it. Art director YĆ«suke Takeda was requested by Yabuta to give both backgrounds and designs strong presences. Yabuta found the Viking ships challenging to model in 3D CGI animation ...

  9. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...