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Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
Narnia Solo Games, written by various authors (7 books advertised, 5 published) Nintendo Adventure Books, written by various authors (12 books) Prince of Shadows, written by Gary Chalk and David Kerrigan (2 books) Proteus magazine, written by various authors (20 issues) Real Life Gamebooks, written by Simon Farrell and Jon Sutherland (9 books)
Sonic the Hedgehog in Robotnik's Laboratory (Book 1) James Wallis, Marc Gascoigne and Carl Sargent: ISBN 0426204018: Virgin Publishing: Written under the collective pseudonym of Martin Adams. Based on the origin established in Stay Sonic. Sonic the Hedgehog in the Fourth Dimension (Book 2) ISBN 0426204026: Sonic the Hedgehog and the Silicon ...
Gamers! (Japanese: ゲーマーズ!, Hepburn: Gēmāzu!) is a Japanese light novel series, written by Sekina Aoi and illustrated by Saboten. Fujimi Shobo published twelve volumes from March 2015 to October 2019, under the Fujimi Fantasia Bunko imprint.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
The Book of Games Volume 2 (ISBN 82-997378-2-6) by gameXplore. This book is the second in The Book of Games series and was published in November 2007. It describes 100 games from the period November 2006 to November 2007.
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig ).
As the games were text based and used variants of the same Z-machine interpreter, the interpreter only had to be ported to a computer once, rather than once each game. Each game file included a sophisticated parser which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood ...