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ROCm as a stack ranges from the kernel driver to the end-user applications. AMD has introductory videos about AMD GCN hardware, [10] and ROCm programming [11] via its learning portal. [12] One of the best technical introductions about the stack and ROCm/HIP programming, remains, to date, to be found on Reddit. [13]
[85] [86] [87] RustiCL outperform AMD ROCM with Radeon RX 6700 XT hardware at Luxmark Benchmark. [88] Mesa 23.1 supports official RustiCL. In Mesa 23.2 support of important fp64 is at experimental level. Microsoft's Windows 11 on Arm added support for OpenCL 1.2 via CLon12, an open source OpenCL implementation on top DirectX 12 via Mesa Gallium.
ROCm 6.0 was released on February 14, 2024, and supports the RX 7900 XTX, ... Windows 11: 21.9.1 — Starting with version 4.9 (released on 4 September 2004) ...
GPUOpen HIP: A thin abstraction layer on top of CUDA and ROCm intended for AMD and Nvidia GPUs. Has a conversion tool for importing CUDA C++ source. Supports CUDA 4.0 plus C++11 and float16. ZLUDA is a drop-in replacement for CUDA on AMD GPUs and formerly Intel GPUs with near-native performance. [33]
SYCL was introduced at GDC in March 2014 with provisional version 1.2, [4] then the SYCL 1.2 final version was introduced at IWOCL 2015 in May 2015. [5]The latest version for the previous SYCL 1.2.1 series is SYCL 1.2.1 revision 7 which was published on April 27, 2020 (the first version was published on December 6, 2017 [6]).
ROCm support [1] Automatic differentiation [2] Has pretrained models Recurrent nets Convolutional nets RBM/DBNs Parallel execution (multi node) Actively developed BigDL: Jason Dai (Intel) 2016 Apache 2.0: Yes Apache Spark Scala Scala, Python No No Yes Yes Yes Yes Caffe: Berkeley Vision and Learning Center 2013 BSD: Yes Linux, macOS, Windows [3] C++
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]