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An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
Astar is a two-player abstract strategy board game from Kyrgyzstan.It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. . However, unlike draughts and Alquerqe, Astar is played on 5×6 square grid with two triangular boards attached on two opposite sides of th
Pentago is a two-player abstract strategy game invented by Tomas Flodén. The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns , the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either ...
Cathedral, also known as Cathedral: The Game of the Mediaeval City, is a two-player abstract strategy game designed by Robert Moore and first published in 1979, in which dark and light factions vie for territorial supremacy within the bounds of a medieval city. Players play pieces to capture territory on a game board, attempting to place all or ...
Analysis of "pure" abstract strategy games is the subject of combinatorial game theory. Abstract strategy games with hidden information, bluffing, or simultaneous move elements are better served by Von Neumann–Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
Rhumb Line is a two-player abstract strategy board game by Martin H. Samuel, played with glass pieces on mousepad-type material, using placement and point accumulation to win. [1] The game board and instructions have a nautical theme, based in part on the concept of the rhumb line and historic games played by sailors.
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