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  2. Domain coloring - Wikipedia

    en.wikipedia.org/wiki/Domain_coloring

    Domain coloring plot of the function f(x) = ⁠ (x 2 − 1)(x − 2 − i) 2 / x 2 + 2 + 2i ⁠, using the structured color function described below. In complex analysis, domain coloring or a color wheel graph is a technique for visualizing complex functions by assigning a color to each point of the complex plane. By assigning points on the ...

  3. Matplotlib - Wikipedia

    en.wikipedia.org/wiki/Matplotlib

    Matplotlib-animation [11] capabilities are intended for visualizing how certain data changes. However, one can use the functionality in any way required. These animations are defined as a function of frame number (or time). In other words, one defines a function that takes a frame number as input and defines/updates the matplotlib-figure based ...

  4. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Unlike Gouraud shading, which interpolates colors across polygons, in Phong shading, a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. The surface normal is interpolated and normalized at each pixel and then used in a reflection model, e.g. the Phong reflection model , to obtain the ...

  5. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    Midnight Commander using box-drawing characters in a terminal emulator. Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes.

  6. Rectangular function - Wikipedia

    en.wikipedia.org/wiki/Rectangular_function

    Plot of normalized ⁡ function (i.e. ⁡ ()) with its spectral frequency components.. The unitary Fourier transforms of the rectangular function are [2] ⁡ = ⁡ = ⁡ (), using ordinary frequency f, where is the normalized form [10] of the sinc function and ⁡ = ⁡ (/) / = ⁡ (/), using angular frequency , where is the unnormalized form of the sinc function.

  7. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    In computer graphics, shading refers to the process of altering the color of an object/surface/polygon in the 3D scene, based on things like (but not limited to) the surface's angle to lights, its distance from lights, its angle to the camera and material properties (e.g. bidirectional reflectance distribution function) to create a ...

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  9. Template:ColorCell - Wikipedia

    en.wikipedia.org/wiki/Template:ColorCell

    One of several templates for styling individual table cells with standard contents and colors. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status text 1 text to be displayed instead of the default; if this doesn't work put the text after the template, possibly with a vertical bar | in between Default (template ...