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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...
Used for link-local addresses [5] between two hosts on a single link when no IP address is otherwise specified, such as would have normally been retrieved from a DHCP server 172.16.0.0/12 172.16.0.0–172.31.255.255 1 048 576: Private network Used for local communications within a private network [3] 192.0.0.0/24 192.0.0.0–192.0.0.255 256
Shinobi Life (Japanese: シノビライフ, Hepburn: Shinobi Raifu) is a Japanese romantic comedy manga series written and illustrated by Shoko Conami. It was serialized in Princess magazine from July 2006 to March 2012.
In general the class identifier MUST match the first digit of the Basic Status Code to which it applies. [1] The subjects are defined as follows: X.0.XXX Other or Undefined Status; X.1.XXX Addressing Status; X.2.XXX Mailbox Status; X.3.XXX Mail System Status; X.4.XXX Network and Routing Status; X.5.XXX Mail Delivery Protocol Status
[1]: §21.3.2 302 Moved Temporarily The client should try at the address in the Contact field. If an Expires field is present, the client may cache the result for that period of time. [1]: §21.3.3 305 Use Proxy The Contact field details a proxy that must be used to access the requested destination. [1]: §21.3.4 380 Alternative Service
PvPGN (Player vs Player Gaming Network) is a free and open source software project offering emulation of various gaming network servers. It is published under the GPL and based upon bnetd.
Private set intersection is a secure multiparty computation cryptographic technique [1] that allows two parties holding sets to compare encrypted versions of these sets in order to compute the intersection. In this scenario, neither party reveals anything to the counterparty except for the elements in the intersection.