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Chess puzzles can also be regular positions from actual games, usually meant as tactical training positions. They can range from a simple "Mate in one" combination to a complex attack on the enemy king. Solving tactical chess puzzles is a very common chess teaching technique. They are helpful in pattern recognition.
Animation of the game. The Immortal Zugzwang Game is a chess game between Friedrich Sämisch and Aron Nimzowitsch, played in Copenhagen in March 1923. It gained its name because the final position is sometimes considered a rare instance of zugzwang occurring in the middlegame. [1]
Absorption chess (also called cannibal chess, power absorption chess, or seizer's chess): Pieces gain the abilities of the pieces they capture. [45] [46] Andernach chess: A piece making a capture changes colour. ASEAN chess: Pawns start on the 3rd ranks. Queens can only move 1 square diagonally and Bishops only 1 square diagonally or 1 square ...
A piece in a chess problem that is legally placed and could only have been created through promotion. It does not include pieces promoted after the initial problem position. orthochess Synonym for orthodox chess. [5] orthodox chess Chess according to FIDE's The Official Laws of Chess; [6] see Rules of chess.
Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .
Loyd had a friend who was willing to wager that he could always find the piece which delivered the principal mate of a chess problem. Loyd composed this problem as a joke and bet his friend dinner that he could not pick a piece that didn't give mate in the main line (his friend immediately identified the pawn on b2 as being the least likely to deliver mate), and when the problem was published ...
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.
The puzzle is based on a 1922 342-move composition by Ottó Titusz Bláthy, which was later found to be cooked. [citation needed] Prior to December 2021, the record for the longest selfmate problem was a 359-move problem, created by Andriy Stetsenko in 2016. [4] Unfortunately, this problem was later found to be cooked, as a shorter solution exists.