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Xuan-Yuan Sword (Chinese: ... On his quest, he encountered Wenjin (紋錦), the estranged daughter of Sang created with the aid of the power of the Vessel, and they ...
Swordquest is a series of video games originally produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld and Waterworld (with these titles occasionally appearing on cartridge labels and boxes with capitalized central Ws, e.g. EarthWorld), and a planned fourth game, Airworld.
The folk tales featuring the sword of light may be bridal quests, and the hero's would-be bride often becomes the hero's helper. [9] [10] [b]But also typically the story is a sort of quasi-bridal quest, [c] [12] where the hero wins a bride by wager, but then suffers a loss, becoming oath-bound (compelled by geis [d]) to never come home until he has completed the quest for the sword (and other ...
Sword Quest is a 2008 children's adventure novel by Nancy Yi Fan. It is a prequel to Swordbird which was published in February 2007. Plot
An optional rule allows a third player to control a team of druids, who seek to possess the sword in order to restore balance between good and evil. [2] The combat resolution system uses a ritualized form of engagement of up to five opponents per side. There are some magical spells in the game, found on scrolls in the cities of the land. [2]
In 2007, he starred in The Spirit of the Sword, based on the novel of the same name by Gu Long. The drama was a ratings hit and propelled Qiao to fame in China. [ 4 ] He also starred in several well received historical dramas like Seven Swords (2006) and The Book and the Sword (2008).
Swordquest or Sword Quest may also refer to: Swordquest, a 1979 board game published by Task Force Games; Swordquest, an episode of Angry Video Game Nerd covering the unfinished series; Sword Quest, a 2008 children's novel by Nancy Yi Fan; Sword Quest - a dungeons and dragons style game for the MicroBee
Rick Swan reviewed Quest for the Silver Sword for Dragon magazine #191 (March 1993). [1] He reviewed the adventure Sword and Shield in the same column, and felt that these two introductory adventures typify the "easy-on-the-brain" revised Dungeons & Dragons game, as each of them "boasts clutter-free story lines, maps that double as game boards, and colorful sheets of punch-out counters that ...