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Memrise is a British language platform that uses spaced repetition of flashcards to increase the rate of learning. [2] It is based in London, UK. Memrise offers user-generated content on a wide range of other subjects. The Memrise app has courses in 16 languages and its combinations, while the website for "community courses" has a great many more languages a
Self-study programs allow learning without having a teacher present, [1] [2] and the courses can supplement or replace classroom instruction. [3] Universities use self-study programs for less-commonly taught languages, where having professors is not feasible.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
Dr. Paul Pimsleur, a professor and expert in applied linguistics and a founding member of the American Council on the Teaching of Foreign Languages (ACTFL), [2] wrote the original five courses: Speak & Read Essential Greek (1963), Speak & Read Essential French (1964), Speak & Read Essential Spanish (1966), German Compact (1967), and Twi developed for the Peace Corps (1971).
Duolingo, Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]
Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...
Other subsidiaries included First Byte, Maverick Software, Fas-Track and Educational Resources [3] as well as Gryphon Software. [ 1 ] Davidson & Associates was known chiefly for their Blaster series of educational games, including Math Blaster as well as their licensed games based on the products of Fisher-Price .
My Spanish Coach led all Nintendo DS games in sales during the week of August 15, 2008 to August 21, 2008. [32] The gameplay received mixed reviews from critics. In a review of the PSP version of My Spanish Coach, IGN noted that acquiring mastery points in the minigames lead to "quite a bit of grinding" due to the game's repetitive structure. [5]