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  2. FXT1 - Wikipedia

    en.wikipedia.org/wiki/FXT1

    A 4×8 texel block is represented by two bits-per-texel for opaque and transparent textures. Each block stores three 20-bit colors stored in a 5555 format. The first and second 20-bit colors are used for the primary colors of the left 4x4 block, while the second and third colors are used for the primary colors of the right 4×4 block.

  3. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.

  4. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer. Bitmap images are typically made up of pixels, and each individual pixel represents a single point of color. By adjusting their size ...

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  6. LazPaint - Wikipedia

    en.wikipedia.org/wiki/LazPaint

    LazPaint is a free and open-source cross-platform [nb 1] lightweight image editor with raster and vectorial layers created with Lazarus.The software aims at being simpler than GIMP, [5] is an alternative to Paint.NET and is also similar to Paintbrush.

  7. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    An additional image channel (e.g. extending an RGB image) or standalone channel controlling alpha blending. Ambient lighting An approximation to the light entering a region from a wide range of directions, used to avoid needing an exact solution to the rendering equation. Ambient occlusion (AO)