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MindTrap is a series of lateral thinking puzzle games played by two individuals or teams. Invented in Canada, it is the main product of MindTrap Games, Inc., who license the game for manufacture by various companies including Outset Media, Blue Opal, the Great American Puzzle Factory, Pressman Toy Corporation, Spears Games and Winning Moves.
Party guests playing a game of Mafia. Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation.Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.
Players perform distinct functions, but they come to realize that they also depend on one another. While the game was designed to teach systems thinking, it has served diverse learning objectives across many industries and cultures. Each session includes 1.5 hours of game play followed by approximately 1.5 to 2 hours of debrief and discussion.
Systems thinking is a way of making sense of the complexity of the world by looking at it in terms of wholes and relationships rather than by splitting it down into its parts. [ 1 ] [ 2 ] It has been used as a way of exploring and developing effective action in complex contexts, [ 3 ] enabling systems change .
The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.
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