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SPECIAL is an acronym statistics system developed specifically for the Fallout series, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game.
Special pages; Permanent link; ... Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and ... These attributes are known as S.P.E.C.I.A.L ...
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
The term "ghoul" in the Fallout series refers to human victims who were subject to prolonged exposure to radiation, force evolutionary virus (FEV) and other pollutants when they were caught outside during the Great War, a global conflict driven by the use of nuclear weapons which devastated much of the known world in the Fallout universe and provides the basis for the devastated world setting ...
Characters in the D6 System are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most D6 System games utilize anywhere from six to eight attributes, though these can vary greatly in number and name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical ...
Megaton is a fictional town in the video game Fallout 3, part of the post-apocalyptic Fallout franchise. Located in the Capital Wasteland, the former Washington metropolitan area, Megaton is a fortified settlement housing dozens of survivors from a devastating nuclear war, constructed out of scrap metal and other scavenged materials.
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]