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Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows , macOS , and Linux on 14 August 2020 following an early access phase, which was made available on 25 February 2016.
Crude: The Oil Game was originally designed by James J. St. Laurent, who founded St. Laurent Games to publish it. The game used paper and cardboard pieces, and did not sell well. After it went out of print, Hexagames published an unauthorized German edition in Europe called McMulti that replaced the cardboard counters with plastic pieces.
World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted ...
The game resembles SimCity with different graphics, disasters, and rules, the former to represent oil tanker ports, petroleum storage and piping systems. [8] The user's role in the simulation was the plant manager of a refinery. One of the things the user learned was about supply and demand and how it affects the financial situation. [9]
While crude oil and natural gas are also being phased out in chemical processes (e.g. production of new building blocks for plastics) as the circular economy and biobased economy (e.g. bioplastics) are being developed [17] to reduce plastic pollution, the fossil fuel phase out specifically aims to end the burning of fossil fuels and the consequent production of greenhouse gases.
The Party's Over: Oil, War, and the Fate of Industrial Societies, New Society Press ISBN 0-86571-482-7; Matthew R. Simmons. Twilight in the Desert: The Coming Saudi Oil Shock and the World Economy, Wiley (June 10, 2005), ISBN 0-471-73876-X; David MacKay. Sustainable Energy - without the hot air, UIT Cambridge (May 2009), ISBN 9780954452933
They must build out an automated factory and supporting infrastructure. The ultimate goal is the mass-manufacture of unknown components, which are sent to FICSIT using a space elevator . [ 6 ] The player spawns on a pre-designed map in one of four locations, and must explore on foot to find resources and lift the fog of war on their map.
Windfall: The Oil Crisis Game is a real-time business simulation game written by David Mullich and published by Edu-Ware in 1980 for the Apple II.Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and ...