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Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. [1] [2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.
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Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
The game uses three-layer, horizontal, parallax scrolling. A file contained with the shareware version of the game urged people not to download it if their computers could not handle it. The game was written with 24,500 lines of code. [5] The game supports AdLib music, but sound effects are generated by the PC speaker.