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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes. This effect is commonly used for rendering windows in order to fake 3D interiors for example. Parallax mapping, as described by Kaneko et al., is a single step process that does not account for occlusion ...

  4. Autostereoscopy - Wikipedia

    en.wikipedia.org/wiki/Autostereoscopy

    Comparison of parallax-barrier and lenticular autostereoscopic displays. Note: The figure is not to scale. Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer.

  5. Parallax barrier - Wikipedia

    en.wikipedia.org/wiki/Parallax_barrier

    In a parallax barrier system, the left eye sees only half the pixels (that is to say the left image pixels) and the same is true for the right eye. Therefore, the resolution of the display is reduced, and so it can be advantageous to make a parallax barrier that can be switched on when 3D is needed or off when a 2D image is required.

  6. Parallax scanning - Wikipedia

    en.wikipedia.org/wiki/Parallax_scanning

    A continuously moving parallax scan records a pattern of sequential parallax views on a single strip of film or video tape. The lens's optical axis sweeps in the plane of the nominal X and Y axes around the nominal optical Z axis, pivoting on the optical convergence point (out along the Z axis), so that it passes through positions having ...

  7. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    Multiplane camera. The multiplane camera is a motion-picture camera that was used in the traditional animation process that moves a number of pieces of artwork past the camera at various speeds and at various distances from one another.

  8. Core Python Programming - Wikipedia

    en.wikipedia.org/wiki/Core_Python_Programming

    Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.