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  2. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Java 3D central hierarchies in LePUS3. Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process.

  3. List of Java frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_frameworks

    Java-based Template Engine, originally focusing on dynamic web page generation with MVC software architecture GeoApi: Set of Java language programming interfaces for geospatial applications. GeoTools: Java library that provides tools for geospatial data. GlassFish: Application server and official reference implementation for Servlets 3.0 ...

  4. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]

  5. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    Java till Java 8 merely had a package system, but Java software components typically consist of multiple Java packages – and in any case, interface programming can provide advantages over merely using Java packages, even if a component only consists of a single Java package. Interface-based programming defines the application as a collection ...

  6. Java (software platform) - Wikipedia

    en.wikipedia.org/wiki/Java_(software_platform)

    The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform includes an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements.

  7. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM. In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [21] Certain features (shape.graphics or bitmapData.draw) will use CPU rendering, but the display list remains GPU accelerated as far as possible. [21]

  8. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering").