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  2. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG).

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.

  4. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  5. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Some 3D modeling software also features software renderers for visualization. And finally the emulation and verification of hardware also requires a software renderer. An example of the latter is the Direct3D reference rasterizer. But even for high-end graphics, the 'art' of software rendering hasn't completely died out.

  6. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  7. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    Java till Java 8 merely had a package system, but Java software components typically consist of multiple Java packages – and in any case, interface programming can provide advantages over merely using Java packages, even if a component only consists of a single Java package. Interface-based programming defines the application as a collection ...

  8. List of Java frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_frameworks

    Java-based Template Engine, originally focusing on dynamic web page generation with MVC software architecture GeoApi: Set of Java language programming interfaces for geospatial applications. GeoTools: Java library that provides tools for geospatial data. GlassFish: Application server and official reference implementation for Servlets 3.0 ...

  9. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]