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Illustration of forces in muzzle rise. Projectile and propellant gases act on barrel along barrel centerline A. Forces are resisted by shooter contact with gun at grips and stock B. Height difference between barrel centerline and average point of contact is height C. Forces A and B operating over moment arm / height C create torque or moment D, which rotates the firearm's muzzle up as ...
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
For instance, muzzle brakes primarily works by diverting some of the gas ejecta towards the sides, increasing the lateral blast intensity (hence louder to the sides) but reducing the thrust from the forward-projection (thus less recoil). Similarly, recoil compensators divert the gas ejecta mostly upwards to counteract the muzzle rise.
A muzzle brake or recoil compensator is a device connected to, or a feature integral (ported barrel) to the construction of, the muzzle or barrel of a firearm or cannon that is intended to redirect a portion of propellant gases to counter recoil and unwanted muzzle rise. [1] Barrels with an integral muzzle brake are often said to be ported.
Figure 7: Muzzle displacement with breech and with or without MRS. Another off axis component found on some tank guns is a muzzle reference sight (MRS). As the muzzle recoils, the moment produced by the inertial force on the muzzle reference sight causes the muzzle to move downwards. In this case, the barrel does not recoil as a solid mass.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...