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Looping was the second of two original games produced by German game developer Video Games GmbH, the first being Super Tank (1981). [7] [8] It was developed in Parma, Italy by designer and engineer Giorgio Ugozzoli, who previously created the pinball machine Timothy T in the 1970s and engineered several electronic toys using the TMS1000, serving as his first commercial video game and recounted ...
As the clue informs us, Lake TAHOE – at a depth of 1,645 feet – is the second deepest lake in the U.S. The deepest lake in the U.S. is Crater Lake in Oregon, which has a depth of 1,949 feet.
Vine is a defunct American short-form video hosting service where users could share up to 6-second-long looping video clips.Founded in June 2012 by Rus Yusupov, Dom Hofmann and Colin Kroll, [1] [2] [3] the company was bought by Twitter, Inc., four months later for $30 million. [4]
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"
The video’s director, Paul Trillio, wrote in a statement shared by Washed Out’s record label, Sub Pop, that he had wanted to film such an “infinite zoom” concept for a decade now but never ...
Looping (education), the practice of moving groups of children up from one grade to the next with the same teacher; Loop (computing), a sequence of statements which is specified once but which may be carried out several times in succession; Looping (yo-yo trick) Looping (video game), 1982 arcade game; a specific type of roller coaster inversion
A crossword puzzle. In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.
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