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Reverberation time is a measure of the time required for the sound to "fade away" in an enclosed area after the source of the sound has stopped. When it comes to accurately measuring reverberation time with a meter, the term T 60 [ 6 ] (an abbreviation for reverberation time 60 dB) is used.
A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation. [1] It may be created through physical means, such as echo chambers , or electronically through audio signal processing .
Absorption is the loss of energy that occurs when a sound wave reflects off of a surface, and refers to both the sound energy transmitted through and dissipated by the surface material. [26] Reverberation is the persistence of sound caused by repeated boundary reflections after the source of the sound stops.
A reverberation room or reverberation chamber is a room designed to create reverberation, a diffuse or random incidence sound field (i.e. one with a uniform distribution of acoustic energy and random direction of sound incidence over a short time period). Reverberation chambers tend to be large rooms (the resulting sound field becomes more ...
Acoustics is defined by ANSI/ASA S1.1-2013 as "(a) Science of sound, including its production, transmission, and effects, including biological and psychological effects. (b) Those qualities of a room that, together, determine its character with respect to auditory effects."
It changes the disturbing echo of the sound into a mild reverb which decays over time. Diffraction is the change of a sound wave's propagation to avoid obstacles. According to Huygens’ principle, when a sound wave is partially blocked by an obstacle, the remaining part that gets through acts as a source of secondary waves. [17]
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