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If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.
The dangling else is a problem in programming of parser generators in which an optional else clause in an if–then(–else) statement can make nested conditional statements ambiguous. Formally, the reference context-free grammar of the language is ambiguous, meaning there is more than one correct parse tree.
Executing a set of statements only if some condition is met (choice - i.e., conditional branch) Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and ...
Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. Decision table is the term used for a Control table or State-transition table in the field of Business process modeling; they are usually formatted as the transpose of the way they are formatted in Software engineering.
Multiway branch is the change to a program's control flow based upon a value matching a selected criteria. It is a form of conditional statement.A multiway branch is often the most efficient method of passing control to one of a set of program labels, especially if an index has been created beforehand from the raw data.
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See also: the {{}} template. The #if function selects one of two alternatives based on the truth value of a test string. {{#if: test string | value if true | value if false}} As explained above, a string is considered true if it contains at least one non-whitespace character.
Nassi–Shneiderman diagrams reflect this top-down decomposition in a straightforward way, using nested boxes to represent subproblems. Consistent with the philosophy of structured programming, Nassi–Shneiderman diagrams have no representation for a GOTO statement. Nassi–Shneiderman diagrams are only rarely used for formal programming.