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Microsoft Combat Flight Simulator series Microsoft Combat Flight Simulator; Combat Flight Simulator 2; Combat Flight Simulator 3: Battle for Europe; SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight ...
Neon Genesis Evangelion: Shinji Ikari Raising Project (新世紀エヴァンゲリオン 碇シンジ育成計画, Shin Seiki Evangerion: Ikari Shinji Ikusei Keikaku) is a life simulation computer game based on the anime series, Neon Genesis Evangelion.
PC Building Simulator is a simulation-strategy video game produced by The Irregular Corporation and Romanian independent developer, Claudiu Kiss. The game is centered around owning and running a workshop which builds and maintains PCs , mainly gaming-oriented ones .
Cue! (stylized in all caps) is a Japanese mobile game produced by Liber Entertainment. It launched on iOS and Android systems on October 25, 2019. The game is a simulation game where players can train up-and-coming voice actors.
Improvisation, often shortened to improv, is the activity of making or doing something not planned beforehand, using whatever can be found. [1] The origin of the word itself is in the Latin "improvisus", which literally means unforeseen.
This is a sourced index of commercial space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth , the player controls the development of a planet . English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.