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Von Neumann's System of Self-Replication Automata with the ability to evolve (Figure adapted from Luis Rocha's Lecture Notes at Binghamton University [6]).i) the self-replicating system is composed of several automata plus a separate description (an encoding formalized as a Turing 'tape') of all the automata: Universal Constructor (A), Universal Copier (B), operating system (C), extra ...
Their original purpose was to provide insight into the logical requirements for machine self-replication, and they were used in von Neumann's universal constructor. Nobili's cellular automaton is a variation of von Neumann's cellular automaton, augmented with the ability for confluent cells to cross signals and store information.
Self-replication is a fundamental feature of life. It was proposed that self-replication emerged in the evolution of life when a molecule similar to a double-stranded polynucleotide (possibly like RNA) dissociated into single-stranded polynucleotides and each of these acted as a template for synthesis of a complementary strand producing two double stranded copies. [4]
Notably, Von Neumann's Self-Reproducing Automata scheme posited that open-ended evolution requires inherited information to be copied and passed to offspring separately from the self-replicating machine, an insight that preceded the discovery of the structure of the DNA molecule by Watson and Crick and how it is separately translated and ...
Christopher Langton made another tweak to Codd's cellular automaton in 1984 to create Langton's loops, exhibiting self-replication with far fewer cells than that needed for self-reproduction in previous rules, at the cost of removing the ability for universal computation and construction. [4]
The Von Neumann universal constructor based on the von Neumann cellular automaton was fleshed out in his posthumous Theory of Self Reproducing Automata. [295] The von Neumann neighborhood, in which each cell in a two-dimensional grid has the four orthogonally adjacent grid cells as neighbors, continues to be used for other cellular automata. [296]
Golly is a cross-platform (Windows, Macintosh, Linux, iOS, and Android) open-source simulation system for the Game of Life and other cellular automata (including all Life-like cellular automata, the Generations family of cellular automata from Mirek's Cellebration, and John von Neumann's 29-state cellular automaton) by Andrew Trevorrow and ...
Video of Chris Langton demonstrating self reproducing loops. visual representation of several of the self-replicating loops in a Java applet; The Rule Table Repository has the transition tables for many of the CA mentioned above. Golly - supports Langton's Loops along with the Game of Life, and other rulesets.