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PC Games, another German magazine, gave the game a score of 27%, saying that it was a good idea overall but the graphics execution and unimaginative gameplay resulted in a poor game. [11] The review in Macworld gave the game a rating of three out of five and criticised the lack of gameplay once a mission was launched, describing the player as a ...
Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game. [9] On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta ...
Virtual Sailor was first released in 1999 and since then has seen 13 major release versions, with many minor updates released each year. Version 7.5.1 was released on July 25, 2017. [6] In the nine-year period between versions 7.0 and 7.5, developers turned to a new program called "Vehicle Simulator".
Hardspace: Shipbreaker is an action-adventure simulation video game developed by Blackbird Interactive and published by Focus Entertainment.In the game, the player works as a ship breaker by exploring and dismantling abandoned spacecraft in search for useful materials, while at the same time tackling the labor relations issues within their employer.
The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the bots inside the ship. The game features a text parser similar to those of text adventure games with which the player can talk with characters.
The registered version also includes the ship editor, which was later available as separate download. Version 2.0 added Episode 4 (An End to Fate) and several new game modes, like the two-player mode. Version 2.01/2.1 fixed some keyboard bugs and includes the "Christmas mode", triggered by starting the game in December.
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Because the Genesis port was a cartridge-based game with no battery backup, it lacked the scenario-creator of the PC version, but it came pre-loaded with a few additional scenarios not originally in the game. [21] Where the PC version featured synthesized audio, the team discovered the digital MOD file format to help port the music to console ...