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Honey Select allows the player to invite up to two women to a variety of locations to have sex. The player chooses from a list of sexual acts. During the sex scenes, players can choose freely change the camera angle, choose how much clothing either character is wearing and change the lighting.
Illusion (Japanese: イリュージョン, Hepburn: Iryūjon) was one of the adult video game brands of Japanese company I-One Co., Ltd. based in Yokohama. It is notable for developing eroge video games with 3D graphics .
The philosopher Barry C. Smith compared the phenomenon with Ludwig Wittgenstein and the rabbit–duck illusion, [41] although the rabbit-duck illusion is an ambiguous image where, for most people, the alternative perceptions switch very easily.
The HS2 rolling stock are trains for the under-construction High Speed 2 (HS2) high-speed rail line in the United Kingdom. The contract was awarded to a 50/50 joint venture between Hitachi Rail and Alstom , for 54 trains, which will be constructed in the United Kingdom. [ 8 ]
The Hering illusion (1861): When two straight and parallel lines are presented in front of radial background (like the spokes of a bicycle), the lines appear as if they were bowed outwards. Hollow-Face illusion: The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.
There are everyday examples of hidden faces, they are "chance images" including faces in the clouds, figures of the Rorschach Test and the Man in the Moon. Leonardo da Vinci wrote about them in his notebook: "If you look at walls that are stained or made of different kinds of stones you can think you see in them certain picturesque views of mountains, rivers, rocks, trees, plains, broad ...
Paradox illusions (or impossible object illusions) are generated by objects that are paradoxical or impossible, such as the Penrose triangle or impossible staircase seen, for example, in M. C. Escher's Ascending and Descending and Waterfall. The triangle is an illusion dependent on a cognitive misunderstanding that adjacent edges must join.
A technique for creating hybrid images exhibiting this optical illusion was developed by Aude Oliva of MIT and Philippe G. Schyns of University of Glasgow, a method they originally proposed in 1994. Hybrid images combine the low spatial frequencies of one picture with the high spatial frequencies of another picture, producing an image with an ...