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  2. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...

  3. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  4. Random number - Wikipedia

    en.wikipedia.org/wiki/Random_number

    When a cubical die is rolled, a random number from 1 to 6 is obtained. A random number is generated by a random ( stochastic ) process such as throwing Dice . Individual numbers can't be predicted, but the likely result of generating a large quantity of numbers can be predicted by specific mathematical series and statistics .

  5. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Dice of different sizes being thrown in slow motion. A die (sg.: die or dice; pl.: dice) [1] is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

  6. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  7. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    Random article; About Wikipedia ... = 0 and p(1) = 6.) ... This gives us the distribution of spots on the faces of a pair of Sicherman dice as being {1,2,2,3,3,4} and ...

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  9. Miwin's dice - Wikipedia

    en.wikipedia.org/wiki/Miwin's_dice

    Numbers 1 and 9, 2 and 7, and 3 and 8 are on opposite sides on all three dice. Additional numbers are 5 and 6 on die III, 4 and 5 on die IV, and 4 and 6 on die V. The dice are designed in such a way that, for every die, another will usually win against it.

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