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The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
Descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction. 224: 0-7869-2654-6: Monster Manual II: Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter: September 1, 2002: A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Also includes ...
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide
Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters.
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. . Corellon is also considered a member of the default D&D