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El Ajedrecista ([el axeðɾeˈθista], English: The Chess Player) is an automaton built in 1912 by Leonardo Torres Quevedo in Madrid, [2] a pioneering autonomous machine capable of playing chess. [3] As opposed to the human-operated Mechanical Turk and Ajeeb , El Ajedrecista had a true integrated automation built to play chess without human ...
ChipTest-M won the North American Computer Chess Championship in 1987 with a 4–0 sweep. [1] ChipTest was invited to play in the 1987 American Open, but the team did not enter due to an objection by the HiTech team, also from Carnegie Mellon University. HiTech and ChipTest shared some code, and Hitech was already playing in the tournament.
Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...
In the sci-fi TV series Terminator: The Sarah Connor Chronicles an artificial intelligence chess-playing computer called "The Turk" is an important part of the plot. In 2005, Amazon launched Amazon Mechanical Turk , the name for which was inspired by The Mechanical Turk.
1980 the "Mephisto" Tradename was created, nicknamed Brikett (German for briquette) — the first German Chess Computer — programmed by Thomas Nietsche and Elmar Henne, appeared in stores. 1983 Introduction of the Modular system, with the Mobil, Modular, and Exclusive boards and MM I module.
Mephisto (chess computer) S. Saitek This page was last edited on 25 January 2020, at 11:46 (UTC). Text is available under the Creative Commons Attribution ...
Play free chess online against the computer or challenge another player to a multiplayer board game. With rated play, chat, tutorials, and opponents of all levels!
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...