Search results
Results from the WOW.Com Content Network
The Pulfrich effect is the effect that covering one eye with transparent but darkened glass can cause purely lateral motion to appear to have a depth component even though in reality it doesn't; even a completely flat scene such as one shown on a television screen can appear to exhibit some three-dimensional motion, but this is an illusion ...
One issue was about the glass over the deep part of the visual cliff. By covering up the deep side with glass the researchers enabled the babies to feel the solidity of the glass before they would cross over. This response was repeated over and over again in tests. [13] Another criticism has to do with the experience of the infant.
The moiré effect also occurs between overlapping transparent objects. [5] For example, an invisible phase mask is made of a transparent polymer with a wavy thickness profile. As light shines through two overlaid masks of similar phase patterns, a broad moiré pattern occurs on a screen some distance away.
An initially transparent support of the image, the pane of glass, becomes partially opaque. The controlled shattering of the glass creates fractures which are subject to the material's physical laws. However, instead of collapsing into itself, the safety glass keeps the shards in place.
The frosted glass effect can also be achieved by the application of vinyl film, used as a sort of stencil on the glass surface. "Photo-resist", or photo-resistant film is also available, which can be produced to mask off the area surrounding a decorative design, or logo on the glass surface.
One-way glass (4) used in a teleprompter. A one-way mirror is typically used as an apparently normal mirror in a brightly lit room, with a much darker room on the other side. People on the brightly lit side see their own reflection—it looks like a normal mirror. People on the dark side see through it—it looks like a transparent window. The ...
Perceptually, the problem of transparency is much more challenging: both the light rays coming from the transparent surface and those coming from the object behind it do reach the same retinal location, triggering a single sensorial process. The system somehow maps this information onto a perceptual representation of two different objects.
In HDRR images, the effect can be reproduced by convolving the image with a windowed kernel of an Airy disc (for very good lenses), or by applying Gaussian blur (to simulate the effect of a less perfect lens), before converting the image to fixed-range pixels. The effect cannot be fully reproduced in non-HDRR imaging systems, because the amount ...