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  2. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations ...

  3. Third generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Third_generation_of_video...

    The end of the third generation was marked by the emergence of 16-bit systems of the fourth generation and with the discontinuation of the Famicom on September 25, 2003. However, in some cases, the third generation still lives on as dedicated console units still use hardware from the Famicom specification, such as the VT02/VT03 and OneBus hardware.

  4. Cayley table - Wikipedia

    en.wikipedia.org/wiki/Cayley_table

    The group {1, −1} above and the cyclic group of order 3 under ordinary multiplication are both examples of abelian groups, and inspection of the symmetry of their Cayley tables verifies this. In contrast, the smallest non-abelian group, the dihedral group of order 6, does not have a symmetric Cayley table.

  5. Category:Third-generation video game consoles - Wikipedia

    en.wikipedia.org/wiki/Category:Third-generation...

    Third generation of video game consoles — 8-bit era video game consoles and handheld game consoles, generally introduced from 1983 to 2003. 1980s portal Video games portal

  6. Napier's bones - Wikipedia

    en.wikipedia.org/wiki/Napier's_bones

    Napier's bones is a manually operated calculating device created by John Napier of Merchiston, Scotland for the calculation of products and quotients of numbers. The method was based on lattice multiplication, and also called rabdology, a word invented by Napier.

  7. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

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