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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...

  3. Principal variation search - Wikipedia

    en.wikipedia.org/wiki/Principal_variation_search

    Principal variation search. Principal variation search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning, NegaScout is a directional search algorithm for computing the minimax value of a node in a tree. It dominates alpha–beta pruning in ...

  4. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    This algorithm, an example of bottom-up dynamic programming, is discussed, with variants, in the 1974 article The String-to-string correction problem by Robert A. Wagner and Michael J. Fischer. [ 4 ] This is a straightforward pseudocode implementation for a function LevenshteinDistance that takes two strings, s of length m , and t of length n ...

  5. Minimax - Wikipedia

    en.wikipedia.org/wiki/Minimax

    Minimax (sometimes Minmax, MM[1] or saddle point[2]) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case (max imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain.

  6. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    Negamax. Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that ⁠ ⁠ to simplify the implementation of the minimax algorithm. More precisely, the value of a position to player A in such a game is the negation of the value to player B.

  7. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    The expectiminimax algorithm is a variation of the minimax algorithm, for use in artificial intelligence systems that play two-player zero-sum games, such as backgammon, in which the outcome depends on a combination of the player's skill and chance elements such as dice rolls. In addition to "min" and "max" nodes of the traditional minimax tree ...

  8. Rapidly exploring random tree - Wikipedia

    en.wikipedia.org/wiki/Rapidly_exploring_random_tree

    An animation of an RRT starting from iteration 0 to 10000. A rapidly exploring random tree (RRT) is an algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree. The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow ...

  9. Boyer–Moore majority vote algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_majority_vote...

    The Boyer–Moore majority vote algorithm is an algorithm for finding the majority of a sequence of elements using linear time and a constant number of words of memory. It is named after Robert S. Boyer and J Strother Moore, who published it in 1981, [1] and is a prototypical example of a streaming algorithm. In its simplest form, the algorithm ...