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Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...
Principal variation search. Principal variation search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning, NegaScout is a directional search algorithm for computing the minimax value of a node in a tree. It dominates alpha–beta pruning in ...
This algorithm, an example of bottom-up dynamic programming, is discussed, with variants, in the 1974 article The String-to-string correction problem by Robert A. Wagner and Michael J. Fischer. [ 4 ] This is a straightforward pseudocode implementation for a function LevenshteinDistance that takes two strings, s of length m , and t of length n ...
Minimax (sometimes Minmax, MM[1] or saddle point[2]) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for minimizing the possible loss for a worst case (max imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain.
Negamax. Negamax search is a variant form of minimax search that relies on the zero-sum property of a two-player game. This algorithm relies on the fact that to simplify the implementation of the minimax algorithm. More precisely, the value of a position to player A in such a game is the negation of the value to player B.
The expectiminimax algorithm is a variation of the minimax algorithm, for use in artificial intelligence systems that play two-player zero-sum games, such as backgammon, in which the outcome depends on a combination of the player's skill and chance elements such as dice rolls. In addition to "min" and "max" nodes of the traditional minimax tree ...
An animation of an RRT starting from iteration 0 to 10000. A rapidly exploring random tree (RRT) is an algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree. The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow ...
The Boyer–Moore majority vote algorithm is an algorithm for finding the majority of a sequence of elements using linear time and a constant number of words of memory. It is named after Robert S. Boyer and J Strother Moore, who published it in 1981, [1] and is a prototypical example of a streaming algorithm. In its simplest form, the algorithm ...