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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. [2] For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.

  3. Ragel - Wikipedia

    en.wikipedia.org/wiki/Ragel

    The above graph represents a state-machine that takes user input as a series of bytes representing ASCII characters and control codes. 48..57 is equivalent to the regular expression [0-9] (i.e. any digit), so only sequences beginning with a digit can be recognised. If 10 (line feed) is encountered, the program is done. 46 is the decimal point ...

  4. YAKINDU Statechart Tools - Wikipedia

    en.wikipedia.org/wiki/YAKINDU_Statechart_Tools

    YAKINDU Statechart Tools (YAKINDU SCT) is a tool [1] for the specification and development of reactive, event-driven systems with the help of finite-state machines.It comprises a tool for the graphical editing of statecharts and provides validation, simulation, and source code generators for various target platforms and programming languages.

  5. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    On the consumption of the last input symbol, if one of the current states is a final state, the machine accepts the string. A string of length n can be processed in time O(ns 2), [15] and space O(s). Create multiple copies. For each n way decision, the NFA creates up to n−1 copies of the machine. Each will enter a separate state.

  6. Stateflow - Wikipedia

    en.wikipedia.org/wiki/Stateflow

    Stateflow (developed by MathWorks) is a control logic tool used to model reactive systems via state machines and flow charts within a Simulink model. Stateflow uses a variant of the finite-state machine notation established by David Harel, enabling the representation of hierarchy, parallelism and history within a state chart.

  7. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. [2] [3] The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S ...

  8. Mealy machine - Wikipedia

    en.wikipedia.org/wiki/Mealy_machine

    The state diagram for a Mealy machine associates an output value with each transition edge, in contrast to the state diagram for a Moore machine, which associates an output value with each state. When the input and output alphabet are both Σ , one can also associate to a Mealy automata a Helix directed graph [ clarification needed ] ( S × Σ ...

  9. Discrete system - Wikipedia

    en.wikipedia.org/wiki/Discrete_system

    A computer is a finite-state machine that may be viewed as a discrete system. Because computers are often used to model not only other discrete systems but continuous systems as well, methods have been developed to represent real-world continuous systems as discrete systems.